Developing Plugins
Each plugin is a stateless, Python-based microservice that runs in the cloud and conforms to a strict interface and data model. Plugins may do work themselves, or they may adapt work done by third-party services for use with Steamship.
To implement a plugin, you simply fill in the required abstract methods from the appropriate PluginService
abstract class.
If you’ve implemented the required abstract methods, you have successfully built a plugin!
Read more here:
- Plugin Project Structure
- Developing File Importers
- Developing Blockifiers
- Developing Generators
- Developing Taggers
- Developing Embedders
Unlike packages, plugins also offer support for asynchronous work. This is useful when writing a plugin that, itself, contacts an asynchronous third-party API. You can find the documentation for that here: