Developing Plugins

Developing Plugins

Each plugin is a stateless, Python-based microservice that runs in the cloud and conforms to a strict interface and data model. Plugins may do work themselves, or they may adapt work done by third-party services for use with Steamship.

To implement a plugin, you simply fill in the required abstract methods from the appropriate PluginService abstract class. If you’ve implemented the required abstract methods, you have successfully built a plugin!

Read more here:

Unlike packages, plugins also offer support for asynchronous work. This is useful when writing a plugin that, itself, contacts an asynchronous third-party API. You can find the documentation for that here: